Short post today! I found out at the very last minute that an event called Indie Arcade was taking place from 1pm-7pm at the Smithsonian American Art and Portraiture Museum. The courtyard had been transformed into a beautiful haven of arcade cabinets, consoles, and gaming laptops for kids young and old to enjoy. The event was free and the games were on freeplay as well. From what I could gather, the sponsors of Indie Arcade were familiars in the video game world: MAGfest and Game Lab (American University's gem).
"Indie" is a term that is thrown about plenty nowadays and its meaning changes depending on who you talk to and which generation you are from. This minifest served as a stage to show the world just how diverse many newcomer developers' ideas are and what they use to start them. Why the classic cabinets like "X-Men" and Tron then? Well, jump back to the early 70s, 80s, and 90s- you know, before EA, Activision, or Ubisoft were big names in every household. The developers from back then were independent (where "indie" stems from) developers at their very cores! Video games were a new platform that many companies had no faith in. Think of the Magnavox Odyssey, created by the pioneer Ralph Baer (who recently passed away and who the gaming industry owes so much). If it were not for him and his small team working against the odds and disbelief of their employers, there would never have been a Magnavox Odyssey or your living room's next-gen console for that matter. Video games from decades long past were the blood, sweat, and tears of individuals and/or teams that had nothing to go on but their daring ideas and willpower with little to no funding. We have their original premise to thank as the guidance for our generations' Indie Developers.
Ahh crap, said I would keep this short didn't I >.<. Well, thanks for reading and I hope many of you had a chance to enjoy the Indie Arcade like I did.
Until Later Guys,
^_^
Quick thank you to Kotaku.com 's Luke Plunkett who's article is theRalph Baer link referenced above. Also, check A State of Gaming Facebook , A State of Gaming's Youtube Channel, and A State of Gaming's Twitter for clips and footage from the event
Discussion haven serving as an ode to the nerd culture that permeates my life and yours. Find your insight and remember: In play, we grow.
Sunday, December 7, 2014
Indie Arcade!!
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Tuesday, July 15, 2014
EVO-Nation Hype
EVO-Nation
Hype
The weekend of Friday July 11th was an exciting time
for fight gamers everywhere. The annual EVO tournament was held and the
competition was intense. This year, EVO was held at the Las Vegas Hotel and
Casino in Las Vegas , Nevada . Second round footage of the fight
between Filipino Champ and Apologyman in Ultimate
Marvel Versus Capcom 3 left me in complete awe and served as a reminder
that I have so much to learn. With only one character left, Filipino Champ
managed to chip (PRINGLES!) away at Apologyman’s remaining character’s heath
with only seconds to spare. In a miraculous display of technique and finesse,
he managed to deal enough damage in approximately ten seconds to cause a draw-
resulting in a tie breaker match.
EVO was not just the usual “wombo
combos” and trash-talk this year though. Big names in the gaming industry gave
us teasers of what to expect in the fighting game world. As some of you may
have noticed, A State of Gaming was one of the first gaming news outlets to
report that Tekken 7 will be released
in 2015! The accompanying game trailer showed that we may finally get to know
what really happen to Kazuya’s mother Kazumi. The trailer also implies that the
origins of Kazuya’s devil gene may stem from his dear old mum. For those of you
that are not familiar with the game and cannot understand the hype surrounding
this (seriously...get hype!!!), here is a brief summary:
Kazuya Mishima is the son of
Heihachi Mishima who at one point was the head of the Mishima Zaibatsu. As a
child, Heihachi throws his son off a cliff and into a ravine, assuming him to
be dead. Kazuya, was under the impression his father had killed his mother
Kazumi. The games and movie adaptations lead us to believe that Kazuya formed a
pact with the devil in order to stay alive after his father’s fatal toss. It is
then that the devil gene inside him awakens and Kazuya becomes the raging,
red-eyed, devil we have come to recognize. Fast forward a few years and Kazuya
has fathered a son with Jun Kazama, a fellow king of Iron Fist Tournament
contestant. Jun is of a spiritual variety and is portrayed as the angel yin to
Kazuya’s devil yang. Jun eventually discovers that the damning gene had been
passed on to Jin via his father. Jin grows up to hate his father and struggles
to control the corroding devil gene. His father on the other hand has embraced
the power entirely. From Tekken 4 to Tekken 6, we basically see this Three
Stooges comedy of Heihachi wanting to kill Kazuya and his grandson Jin in order
to get rid of the devil gene; Kazuya wants to kill his dad to avenge his mother
and his son because he wants to absorb the devil gene power from him; Jin wants
to destroy his father originally because he is tired of the gene wreaking havoc
upon his life. This simple plot line twists when Jin takes over the Mishima Zaibatsu
with the intent to kill his father, conquer the world, and take the power for
himself (or so we are lead to believe...). Kazuya becomes the head of G
Corporation, the Zaibatsu’s rival.
Without spoiling the ending of Tekken 6 for those that have yet to play
it (shame on you), this is where we are left at in Tekken 6: A seemingly
corrupted Jin, a powerful and evil Kazuya, and Heihachi M.I.A. Tekken 7
going back to the beginning is a bold move. Bandai Namco are shining light on a
case that every Tekken player has
assumed was closed and shut. This could change the tide of the game completely
because what was Kazuya fighting for to begin with then? Kazumi’s bloodline
passed the devil gene to Kazuya?! So what really happened to Kazumi? We can
only speculate, but we will have our answers in what has been teased as the
final chapter/installment in the Tekken
franchise in 2015.
In the meantime, EVO was not
content with merely satiating our desire for competition and Tekken news; we also received word that
new characters would be added to the Super
Smash Bros. Wii U roster. As IGN noted around 8pm July 14th,
2014, Captain Falcon, Lucina, and Robin will join the Smash Bros. line up. For those unaware, Lucina and Robin are from Fire Emblem. There seems to be female
and male variants for Robin, but as IGN points out, it has not been reported
whether or not these are distinct characters with their own fighting techniques
or not.
As always, EVO was quite the treat
this year. Man do I have a ways to go in the UMvC3 skills department haha.
Until Later Guys,
^_^
If you enjoyed this blog, there is plenty more where that came from. You can always check out my work here on my blog, but for the latest in the gaming industry from gamers like you, check for future gaming news at the A State of Gaming Official Facebook Page. We stay up-to-date on the gaming industry so that you can just enjoy the games.
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Friday, July 4, 2014
Soundtrack Nostalgia
Soundtrack Nostalgia
No
matter which gaming genre you are into, I am sure you have felt this way.
Gaming soundtracks have become as essential and important as the games that we
play.
For those of you O.G.s (Original Gamers...gosh what were you
thinking?), can you imagine what the Famicom’s Mario Bros. would have been like
without the music? The original Mario Bros. game only had approximately five
songs: above world, underworld, victory, underwater, and Bowser’s Castle. These
songs are what clued us in as gamers to the environment our little sprite was
about to jump into! As a three-year-old kid, trying to make my way through
Bowser’s castles was already intimidating. Add in the creepy
I’m-going-to-get-you-MWAHAHA music and now we have been warned that whatever we
encounter in these silver castles will be dangerous. Those five simple songs
are still iconic today!
The game franchise Bust a Groove, known as Bust a Move in
Japan, had equally delicious tunes- most rhythm and dancing games have to since
that is what reels their audience in. As my friend Chip pointed out above
though: ‘They just suck you in and there’s no getting out once they got a hold
of you.”
Yup.
The soundtracks from Bust a Groove and Bust a Groove 2 have
followed me for fifteen years now. Every. Single. Song. I have played my fair
share of Dance Dance Revolution, In the Groove (Rest in Peace my arrow-y
friend), and recently Pump it Up, but unlike the BaG series, only a few of the
other games’ songs stay in my head.
Then we have the Final Fantasy franchise. Bloody hell! The
compositions that pull at your heart strings, the battle themes, jumping
Tonberries!!!
... *takes a break to collect herself*
What made the first 20 years of Final Fantasy great was not
just the storylines or impressive graphics; it was the MUSIC, or more
specifically, Uematsu Nobuo! Uematsu-san composed the soundtracks for every
Final Fantasy game until Final Fantasy X-2. The luscious melodies and energetic
boss themes resonated with many gamers. Even players who were not fans of the
series have a profound respect and appreciation for Uematsu-san’s musical
contribution. So much so, that when he left Square Enix in 2004, many fans of
the juggernaut franchise were concerned about how Final Fantasy soundtracks
would fare from that point on. I have not personally played any Final Fantasy
game after X-2 and Final Fantasy 7: Crisis Core, but I can tell you that I
noticed a significant change in feeling from Final Fantasy X to its direct sequel.
Many of the orchestra sounds in FFX that gamers knew were replaced with
synthesizer pop, ballads, and a little EDM. Now do not get me wrong, I will
always be a fan of YRP, but FFX’s soundtrack will forever resonate with me more
than FFX-2’s because I feel more emotion from it. The “Normal Battle” theme
from FFX always gets my blood pumping! “To Zanarkand” is one composition that
further influenced my goal to play the piano. That song summed up the sadness
of knowing that Tidus lost his home and had essentially been used by the Fayth
throughout the ENTIRE game just as a means to an end. I could have devoted this
article to just Final Fantasy music by itself, but instead I will move along
and point out this:
There is a good reason for the insane hype many FFX and
FFX-2 fans had when they found out the soundtracks were also going to be in the
re-mastered HD release. Just saying.
If that testament alone does not exemplify music in gaming,
think about this: Remember the Last of Us? You know that game that won awards
for “Best Game of 2013” and “Best Narrative” at the Game Developers Choice
Awards? It has little to no music in it. The title screen music is present, but
you play most of the game with no soundtrack. The only sounds to comfort you in
your moments of conflict, despair, fright, and joy are: ambience, gunfire,
bottles clanking, and the unsettling noise of clickers nearby. Why is that? One
arc of symbolism is that music represents life and that we are not alone. In a
world with music, someone wrote the notes you and I hear and someone is
listening to them. It is a sign that we are still amongst the living and with
our peers. The Last of Us takes place in a desolate, virus-infected populace
where the few humans you encounter most likely want your supplies and
everything else is trying to kill you. You are utterly alone. Can you imagine
how much our the Last of Us experience would have changed if there was travel
music or a battle theme? The scenarios probably would have felt ridiculous. The
gaming industry has learned from its movie industry big brother that the presence-
or lack there of- of music affects our involvement, enjoyment, and overall
remembrance of the game.
Some people remember “Titanic” because of Celine Dion
belting out “Heart Will Go On.” I remember Sega’s Sonic the Hedgehog 1 because
of “Marble Zone Theme”. We take the music we enjoy from the games that we love
with us wherever we go.
Sources/Credits:
-Final Fantasy X/ Final
Fantasy X-2 Re-Mastered Soundtrack: https://www.youtube.com/watch?v=zpwr_mRSGFM&feature=youtu.be
-Naughty Dog’s the Last of
Us awards: http://www.gamespot.com/articles/the-last-of-us-wins-gdc-game-of-the-year-award/1100-6418420/
Bust a Groove and Bust a
Groove 2 are owned by 989 Studios and Enix (now Square Enix) and the musical
scores were developed by Avex Trax.
Thanks to my friend Chip Vaughn for allowing me to use the
above screencap from his page of our conversation!
Also big thanks to the guys and gals at A State of Gaming for allowing me to post up this piece there as well. If you are looking for gaming industry news and in-depth reviews of games, definitely check out their Facebook page at the link above. You can also follow them on Twitter: @AStateofGaming
Until Next Time Guys,
^_^
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